![]() ![]() Throughout all of our connected experiences we’ve embraced dedicated servers, which we use to run our Co-op campaign and multiplayer experiences (including custom games). It has required a completely different approach to building content – everything in the game has been authored to take advantage of this new system. One of the advantages of this system is the flexibility it allows in achieving a wide variety of different looks, including alien-looking materials, while remaining plausible in appearance and behavior. Automaton, an “innovation-focused” developer based in the United Kingdom, recently announced Project X (later renamed Mavericks: Proving Grounds) would also use the cloud-based platform for its 1,000-player battle royale-style game.We’ve implemented a new physically-based rendering system that improves the realism of our lighting model and materials in game. This isn’t the first survival shooter to announce it will be built on the SpatialOS platform. Midwinter is the first developer to receive funding directly from the platform’s maker, Improbable. Scavengers will be built on the scalable SpatialOS cloud-based game development platform. No release date or platforms have been named. “So that’s exciting, in part because we want to involve our players and our community much earlier in the development of the game.” “Personally, this is the earliest that I’ve ever spoken about a game that I’m working on,” Holmes said. But there are lots of things up in the air right now. Holmes said that the goal is for Scavengers to be more near the middle of that spectrum, leaning ever so slightly toward the Tarkov side of the scale. Survival games right now inhabit a kind of spectrum between the cartoony, low-stakes scenarios provided by Fortnite and the hyper-realistic, high-stakes scenarios found in Escape From Tarkov. “I’m immediately asking myself, ‘What threat do they pose to us?’” Holmes said, “‘Is there an opportunity here? Should we deviate from our goals and try to take them down because they have something of value that we can carry forward with us, that can help us within our session objective?’ Those kind of free-flowing and emergent gameplay opportunities are things that we’re really excited about as a team and we’re exploring.” ![]() At that point your clan leaders have a decision to make. As you move toward your objective in the game world, your group may come across a much smaller group - say, two to four players - going about a completely different task. Say that you’ve started a session with a large group of players, maybe a clan of 20 or 30 players all on one side. It’s just that groups of players will experience that session very differently from one another. What is certain, Holmes said, is that each session will have a kind of spine with a beginning and a middle and an end. Scavengers’ gameplay will be session-based, but the length of the rounds and the number of players is still up in the air. Complicating things is a mysterious disease that has begun to infect the wildlife on the planet. Holmes told Polygon that the game is set in the not-so-distant future, when an asteroid has shattered the moon, pushing our Earth into a new ice age. Holmes explained Scavengers as a multiplayer survival shooter “co-opetition” where multiple groups of players will have to compete against each other and powerful AI-controlled enemies for scarce resources. In the promotional video for Scavengers, embedded above, Holmes said that his team had a lot of plans for Warzone in Halo 5, but was ultimately limited by the Xbox hardware. ![]() Players were divided into two teams, battling each other and AI-controlled enemies to earn points and control the map. In Warzone, 24 players fought over a massive Halo 5 multiplayer map. Its first project is called Scavengers, and it will be the spiritual successor of the Warzone game mode from Halo 5: Guardians. Former executive producer on the Halo franchise, Josh Holmes, brings a new indie studio called Midwinter Entertainment out of stealth mode today. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |